The Multi-media designer will develop interactive applications natively for web and mobile platforms or through the Unity 3D game engine
Serve as artistic lead on various interactive projects, consult on artistic specifications from conceptualization to launch, and help to guide graphical and visual and decisions with informed artistic strategy and expertise with the Adobe Suite
Expected to continually research, test, and implement new techniques, frameworks, and tools with the goal of constant innovation
Help define and enforce art design standards and best practices for fellow developers and work with the Ci3 extended team (composed of researchers, project coordinators, and interns) to design scalable and flexible interactive systems
Responsible for working on a multitude of analogue game projects including but not limited to board games, card games, live-action games, networked narratives, and Twine-based games
provide quality assurance, ensuring that any product is reliable, usable and performs well on a multitude of platforms
Responsibilities include, managing bug reports, planning and conducting usability tests, or investigating user complaints through surveys or customer interviews
spearhead the code review process and work with the project coordinator to set development schedules and communicate any technical issues that may arise
Education, Experience and Certifications:
High School Diploma/GED required
Bachelorâ™s strongly preferred
Advance degree preferred
A minimum of two years of direct, hands-on experience across multiple game design and medical animation projects required
At least two years of professional game development experience with the Unity 3D engine with an efficient workflow using Adobe Creative Suite preferred
Must be able to navigate 3D pipeline from conception to animation quickly and efficiently
At least one year of professional game development using 3Ds Max or Maya preferred
At least 1 shipped title or application using the Unity 3D engine preferred
A detailed understanding of form, shape, and structure required
Ability to write and edit video animation scripts that may include biomedical terminology preferred
A strong understanding of aesthetic principles or interaction design principles and user interface design required
Ability to properly scope and estimate time for projects required
Proven prototyping/concept art ability required
Effectively communicate with other Developers, Designers, Project Coordinators, Public Health Researchers and Directors required
Self-motivated with a strong desire to learn and stay abreast of game development and interaction standards required
Ability to use standard art development applications and tools required
Ability to work on a flexible schedule which will include occasional late night and/or weekend hours required
Exposure to fundamental concepts, practices, and procedures of art asset development for software required
Technical Knowledge or Skills:
Microsoft Office Suite
Adobe Creative Suite
Unity 3D engine
Reference Contact Info
Note: When applying, all required documents MUST be uploaded under resume/CV section of the application.
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